Reject Island, 2021
In Reject Island, you play as Tuesday, a lowly intern at global conglomerate Huge Company, who is assigned the worst job there is - a visit to Reject Island. Promoted from coffee runs to data collection on creatures of myth, Tuesday's workload is Huge. Seriously.
Meet and document the ensemble cast of weird and colourful mythological creatures that have fallen into obscurity and are thus ‘reassigned’ to Resettlement Island (more colloquially known as Reject Island). Over the course of your stay, discover the true purpose of your assignment and wrestle with a desire for promotion that could come at the cost of your bonds with the island’s inhabitants.
Reject Island is a vertical slice of a narrative-driven game. My roles on this project include producer, environment designer and artist, and 2D/3D artist. I was responsible for all the environmental art seen in the game.
Tools used: Unity, Maya, Blender, Photoshop, Illustrator
Download on itch.io
Recipient of 2021 Dean’s List Award for RMIT School of Design and Social Context
Displayed at ACMI as part of the ACMI + RMIT Audience Lab